Dungeon
Last updated
Last updated
The parameters below may change according to game updates
In Dungeon, there are three difficulty levels: Easy, Normal, and Hard. Each time you have 6 dungeons appearing at the same time.
Each difficulty level in the game comes with its own set of reward milestones, offering players unique incentives for completing dungeons. As players progress through the Easy, Normal, or Hard levels, the rewards become increasingly valuable. However, there's an extra opportunity for those with powerful heroes: if a Hero's stats surpass the specific requirements set for a particular reward, the player will receive an additional bonus. This encourages players to not only focus on completing the dungeons but also to invest in enhancing their heroes' abilities to maximize the rewards they can earn.
For each difficulty level, the time required to complete a dungeon is randomly determined within a range of 30 minutes to 150 minutes. This random time factor adds variability to each dungeon attempt, affecting the total points earned based on the time spent.
Easy
40
60
180
Normal
60
60
180
Hard
100
60
180
To qualify for a dungeon, a hero must meet or exceed the required stats of that dungeon. After successfully completing a dungeon, the hero will enter a cooldown state. Players can use gem to skip the cooldown time and immediately make the hero available again.
Hero's rest time after entering the dungeon is 8 hours
Additionally, each day grants players 2 free map resets, allowing them to refresh dungeon opportunities. These resets can accumulate, with a maximum of 3 free resets available at any given time. If a player wants to skip the dungeon completion time and instantly claim their rewards, they can use gems to bypass the remaining time.
C
x1
UC
x1
R
x1.5
SR
x2
SSR
x3
The formula for calculating points earned from completing a dungeon is as follows:
Points = (Difficulty base points × (Random time / 20) + Difficulty base points × (Hero stat / Base stat)) × Bonus Points
The final points are determined by two main factors. First, the difficulty base points are multiplied by the ratio of random time to 20, which introduces a variable element based on time. Second, the difficulty base points are also multiplied by the ratio of the hero's current stat to the dungeon's base stat, reflecting the hero's performance relative to the dungeon’s challenge.
Players are required to spend certain resources in order to enter a dungeon. These resources may vary depending on the dungeon’s difficulty level and are necessary for each attempt. Managing resources effectively becomes crucial as players progress, ensuring they have enough to challenge dungeons while still advancing their heroes.
Easy Dungeon
5000
3000
0
0
Medium Dungeon
10000
6000
3000
0
Hard Dungeon
15000
9000
6000
2000