# NFT Land

### How to get and deposit your land?

own your own land here:&#x20;

{% embed url="<https://opensea.io/collection/pixiland-land>" %}

{% embed url="<https://marketplace.roninchain.com/collections/pixiland-frontier-land>" %}

To deposit your land into the game visit:&#x20;

{% embed url="<https://dashboard.pixiland.app/login>" %}

<figure><img src="/files/zr1zoIQv5qbgbIDpq6rE" alt=""><figcaption></figcaption></figure>

### Land Type – Warehouse – House Structure

Each land plot in the system is defined by three main components:

1. **Land Type**

   <figure><img src="/files/VtXll9QqgeYMgWVnKiYa" alt=""><figcaption></figcaption></figure>

   \
   There are 6 types of land,  the area of small land is smaller than the area of large land, which means you can place more houses on large land and earn more profit. Along with that are 3 environments Plain, Fire and Ice. These environments will directly affect and impact PvP and increase home field advantage for their owners.

   * Small Plain
   * Large Plain
   * Small Fire
   * Large Fire
   * Small Ice
   * Large Ice
2. **Warehouse Status**

   <figure><img src="/files/I7ll2gcjFoW6WySAlv1M" alt=""><figcaption></figcaption></figure>

   \
   Each land has 50 slots for storing products. The lands with warehouse have more capacity (100 slots). Land's slots indicate how many products can be crafted, and how many finished products remain unclaimed by user. If the land reaches its slot limit, it can no longer craft new products.

   * With Warehouse
   * Without Warehouse
3. **House / Building Type**

   <figure><img src="/files/K92ANRPerxR50yjKQ0aZ" alt=""><figcaption></figcaption></figure>

   \
   Each building will craft old resource into new one.

   * No House
   * Carpentry Shop: Wood -> Plank
   * Farmyard: Food -> Meat
   * Forge: Iron -> Ingots
   * Stonework: Stone -> Brick

#### Combination Rules

Each land type can exist in two warehouse states: **with warehouse** or **without warehouse**.\
For each warehouse state, the land can contain one of the following buildings:

* No House
* Carpentry Shop
* Farmyard
* Forge
* Stonework

This generates **the complete set of valid land configurations**, ensuring every possible combination of land type, warehouse presence, and building type is clearly defined. These configurations are essential for managing construction, resource calculation, and gameplay logic within the system.

### Land ownership

Users can earn Ronin from other user who uses services on their owned land.


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